In this topic you will learn about the most useful math concept for creating video game graphics geometric transformations specifically translations rotations reflections and dilations you will learn how to perform the transformations and how to map one figure into another using these transformations. Represent transformations in the plane using eg transparencies and geometry software describe transformations as functions that take points in the plane as inputs and give other points as outputs compare transformations that preserve distance and angle to those that do not eg translation versus horizontal stretch. Transformations test multiple choice 1 point each directions circle the correct response for each question make sure your answer is clearly marked 1 which of these describes the transformation of the triangle a reflection over the x axis b reflection over the y axis c rotation of 90 clockwise about the origin d rotation of 180 . Test and improve your knowledge of transformations in geometry with fun multiple choice exams you can take online with studycom. Geometry unit 1 geometric transformations test review part i vocabulary term definition drawing labels proper notation name 1 point 2 line 3 plane 4 segment 5 ray 6 angle 7 parallel lines 8 perpendicular lines 9 congruence 10 collinear 11 coplanar
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